Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Wednesday, November 10, 2010

BIM BAM!




© Joselito Briones


haha! considering i've never opened revit before early this year, i've learned enough to do a functional BIM of this project, and another one progressing nicely. everything's custom parametric family, too! (families are the basic components of the model)  the great thing about it is that i was able to see possible construction errors while I was designing the project, i was able to get as many views as i wanted from a single model, and when the model was done, it was a cinch doing all the required standard drawings (altho still laborious, 80+ pages of drawings, two colleagues had to help me when it was time to issue them). revit's definitely the thing to use in a small design-oriented offices. now if only autodesk can do revit for mac!




© Joselito Briones


well then, that's it for 3d models.  i think i'll pick up on my video editing now.

XXX

Friday, July 16, 2010

my first revit rendering (fine, if you have a better title go ahead and change this)



© Joselito Briones


can you believe this stupid thing took more than 2 hours to render?!?!?. i really need to ask my boss for a new pc at work.

anyhoo.  3d rendering has definitely gone so far since i last played with it.  used to be that one had to create every single instance of every single object even if differs only slightly.   and then export it to a third party rendering software and readjust everything again. now with revit,everything's parametric. you do it once, if you're not happy with sizes, you change, say, a numeric parameter, and everything defined by that adjusts accordingly.  i created all the elements in this rendering (okay, except for that guy in suit, it was provided by revit) and they're all adjustable by mere changing of numeric values. yay! hahahahahaha. me's old. that i can still learn a new system is something i'm happy about.  best thing about this tho is that it can render natively. all i had to do was define the sun location/time of the day, and level of cloudiness.  2 hours of wait, and presto. come to think of it, 2 hours isn't all that bad, it used to take my old pc overnight to render a scene similar to this.

XXX

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