Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Sunday, November 21, 2010

what was i thinking?


 © Joselito Briones

i opened maya and got scared by the buttons.  how can anything have so many buttons?  i decided today is not maya day, hopefully i can recover from the shock.  i was already in geeky mode tho so i decided to walk to wanchai instead.  298 and wanchai computer center. tech/geek/nerd paradise.  used to be that if anyone needed pirated copy of any software, or any movie, these are the places to go to.  they've cleaned up of course. no more pirated software and cd's and they're are not as seedy (nor as smelly, tho they still are, kinda, and very stuffy.) as they used to be.  but still full of interesting things - computers of course, electronics, gadgets, comics, action figures, robots, and every imaginable kind of iphone case or any other phone case - from the simplest to the most ridiculously pimped up (blings!). i placed an order for an LED signage display and walked back to central.

when i got back to my flat, i felt dirty and overdosed of wanchai computer center - so i decided to do the complete opposite to balance things out.  i went to palace ifc and watched a gay movie.  alfred molina (spiderman 2's doc ock) and gary oldman (batman begins' comissioner gordon) as lovers.  they were so good!. and vanessa redgrave. but then she's (almost) always good. it's an old movie. "prick up your ears".  the british council brought it in as part of this year's hklgff.


XXX

Saturday, November 20, 2010

the autodesk maya 3d learning challenge


i'm kinda all over the place nowadays, so many things i want to do and i don't know what to do first.  so naturally, i decided not to do any of them.

i'm gonna try to learn a new app (new to me) instead - autodesk's maya.  it's basically a 3d modeling and rendering program and supposedly the best among all the ones geared towards cgi animation (avatar, anyone?).  the best thing about it, of course, is that it has a version for mac. i can play with it at home.  so i downloaded the trial app and i have a month to learn it. the objective is to have a working knowledge of the system and processes, enough to do simple photorealistic 3d renderings, before the trial expires.  the problem is that it's notoriously difficult to learn - which is exactly what i'm gonna say if i don't have anything to show after a month's time.  that, or that i got sidetracked by all the other things i wanted to do in the first place.  we'll see.

***above is a screen capture of the maya website.  i am not in any way affiliated with them.  unless of course they want me to be.  in which case they can always send me a full copy of the app.  hello? anybody there?



XXX

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