Saturday, November 20, 2010

the autodesk maya 3d learning challenge

i'm kinda all over the place nowadays, so many things i want to do and i don't know what to do first.  so naturally, i decided not to do any of them.

i'm gonna try to learn a new app (new to me) instead - autodesk's maya.  it's basically a 3d modeling and rendering program and supposedly the best among all the ones geared towards cgi animation (avatar, anyone?).  the best thing about it, of course, is that it has a version for mac. i can play with it at home.  so i downloaded the trial app and i have a month to learn it. the objective is to have a working knowledge of the system and processes, enough to do simple photorealistic 3d renderings, before the trial expires.  the problem is that it's notoriously difficult to learn - which is exactly what i'm gonna say if i don't have anything to show after a month's time.  that, or that i got sidetracked by all the other things i wanted to do in the first place.  we'll see.

***above is a screen capture of the maya website.  i am not in any way affiliated with them.  unless of course they want me to be.  in which case they can always send me a full copy of the app.  hello? anybody there?


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